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cover art & flyers

archived shirts/designs I made for shop.bb4evr.com


Zeus x27 | Hg 80 - a weapon skin I created for CS2

cassette I made for my album MICHAEL



cassettes available



















I Sued Meta... and Won all stems from a long cycle of unexplained Instagram suspensions after I posted a clip from this music video I directed. Despite successful appeals and paid support attempts, no clear explanation was ever provided.The video below, SUSPENDED FOREVER, was my initial response to what was happening to my Instagram account. It functions as a mockery of automated moderation systems by highlighting the contradiction between enforcement and the content Instagram routinely permits.

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Thought Loop
Examines mental recursion, the illusion of progress.
Insight repeatedly collapses back into the same unresolved thought. The video overwhelms by design. Fragmented text floods the frame, interrupting itself before meaning can settle, mirroring the anxiety of a mind in constant pursuit of resolution. The background footage comes from LSD: Dream Emulator, a dream-based environment where forward motion leads only to displacement.


Jackpot of Life
Observes ordinary lives in motion.
Showcasing success, strain, and repetition compounding until a slight, out-of-control drift becomes descent.


1618
Abstracts nine album covers which dissolve into a single, generative flow.
Identity gives way to texture and motion. Paper and ink-like forms recombine, echoing the disorder and play of Dada-era experimentation.

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little girl watching Jackpot of Life at exhibition




The Random Thought series is exactly what it sounds like.
With no concept set in advance, each piece emerges from the rhythm and mood of its looping melody.

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A few days before the release of MICHAEL, I put out a music video for SECOND GUESSING which served as the project’s first point of contact.I wanted the first thing people heard and saw from the album to feel slightly off, using an industrial opening that gradually reveals a familiar pop sound and structure.Made solely by me (because I'm stubborn).If you want to learn more; I made a video discussing some of my thoughts on the experience of creating the album here.


Check out the music video from my latest album below:

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I've been doing miscellaneous contract work for Streamlabs since 2023, editing long-form YouTube videos for their channel as well as short-form cut-downs for sponsored partner content.This video is my favorite from that work, highlighting the people behind the company. With complete creative control over several hours of b-roll and interview footage, it remains my most representative work for Streamlabs.



Call of Duty (CoD) editing grew out of a community that treated the game as a canvas rather than just a shooting game. Theater mode allowed players to record their gameplay and edit it after the fact. Over time, editors modded older titles to push these tools further. Adding camera points to create dollycam paths, green screen recording, depth mapping, and other features built specifically for editing.The CoD editing community was built on shared knowledge. Editors learned from each other, experimented openly, and pushed one another to go further. As the scene evolved, the focus shifted away from gameplay itself and toward making edits that felt more intentional; built around music, pacing, and visual rhythm.This was my real first experience with creating something and putting it out there in the world. It was the longest creative stretch in my life, and it shaped how I think about editing, music, and visual judgment more than anything else I’ve done.

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